Thursday, 29 November 2012

Rites of Delta Quest

First off this will take a bit to complete to retype all of the information so it is not yet complete. Also looking for information on the hp of each boss and if there are two where they are in each scenario.

Quests in Rites of Delta are similar to most of the other mobile tcg's out here. The quests provide you with the experience, gila, and cards. Quests are the only current way to gain experience to level up. Do not worry about wasting extra experience when you level up. All extra experience counts towards your next level. Leveling up is important in the beginning because every time you level up you get a free troop refill and bp refill. 


Quest List:
Scenario 1:Raise Your Sword
Scenario 2:Goblin Attack!
Scenario 3:The Ornery Guard
Scenario 4:Underground Maze
Scenario 5:The Scorching Sands
Scenario 6:The Soul's Oasis
Scenario 7:The Insect Lair
Scenario 8:The Duke's Manor
Scenario 9:Lord of the Fallen Fort
Scenario 10:Rich Princess, Poor Princess
Scenario 11:Winding Road, Unwavering Future
Scenario 12:The Protected
Scenario 13:The Winged Ones
Scenario 14:See No Evil
Scenario 15:Proof of Strength
Scenario 16:In Search of Mages
Scenario 17:Possessed by Magic
Scenario 18:Magical Fire
Scenario 19:Lord of the Law
Scenario 20:The Corrupted Clergy
Scenario 21:Border Fort Attack
Scenario 22:Hawk in the Sky
Scenario 23:The Mirage
Scenario 24:The Magic Doll
Scenario 25:Onward into Ladress
Scenario 26:Clash in Ladress
Scenario 27:Battle of Ladress Castle
Scenario 28:Invasion of Ladress
Scenario 29:The Red Wings
Scenario 30:The Fallen Swordsman
Scenario 31:From the East
Scenario 32:A Shared Goal
Scenario 33:Voice from the Dark
Scenario 34:The Underground Ring
Scenario 35:Death Games
Scenario 36:The Fire Eater
Scenario 37:Chase the Phantoms
Scenario 38:The Snake Shrine
Scenario 39:Darkness
Scenario 40:Circle of the Sun

Rites of Delta Cards

Just like any other TCGs, there are 3 different races of cards; the Humans, Demons & Divines. Each card is also given a rank. The higher the rank, the more you are able to enhance and empower it. 
The card ranks in the game are as follows:
Hero
Super Rare
Hi Rare
Rare
Hi Normal
Normal

All cards have three basic stats; HP, ATK & DEF. By enhancing or limit breaking, these stats can be upgraded. Some cards have abilities or combos. A deck in RoD only consists of 5 cards.

Enhance

Enhancing is one of the two currently available upgrading features of this game. By enhancing, the card's HP, ATK & DEF can be upgraded. The maximum number of levels each card can have is determined by it's ranks. 
Normal cards have a maximum level of 20.
Hi Normal cards have a maximum level of 30.
Rare cards have a maximum level of 40.
Hi Rare cards have a maximum level of 50.
Super Rare cards have a maximum level of 60.
Hero cards have a maximum level of 70.

Enhancing requires the sacrifice of other cards to level your main card. In other words, it's like merging the cards together. Power Orbs that are either bought in the Medals Shop or getting through events can also be used to enhance your main card.

A sub-feature that comes with enhancing is 100% Success. 100% Success only occurs when you're enhancing your main card with cards that corresponds to the race of the main card. To put it simply, if you want to enhance a Human card, by using other Human cards as materials, you will get a 100% Success bonus. Same goes for other races. 100% Success gives you a roughly 50% more exp compared to enhancing with cards of other races. 

Limit Break 

Limit Break is another way to upgrade a card. Once you have maximised the level of your card, you can 'evolve' it by feeding a corresponding Limit Breaker that has the same rank as the card you want to upgrade. For an example, to limit break a Rare card, you would require a Rare Limit Breaker. To obtain Limit Breakers, you can either obtain them from guild battles or nation wars. You can limit break a card for 4 times, and it will increase the card's HP, ATK & DEF by 5% each time.
Limit Break isn't an all popular method of upgrading a card due to the huge cost (100,000 Gila to limit break a Rare card) and the fact that it will bring your main card's level back to 1 after doing so. Hence it's best to limit break only if you're using the card for a long time.

Combo 

A unique feature in RoD is the Combo system. Special skills can be evoked when certain cards are placed in the same deck. For example, if both Flowing Blade Zantetsu & Priestess Fighter Tamayori are in the same deck, the 'Fire Lv2' skill may evoke during a battle, which deals great fire damage to 1 foe. 

If your deck consists of 3 or more cards that belong to the same race, there will also be a specific combo ability that can be evoked as well. For example, having 3 or more Human cards in a deck, will have a chance of evoking an ability that deals damage to all Divine cards in your opponent's deck. 

The Combo system is unique in such a way that even if your opponents' decks have larger overall ATK or DEF compared to yours, if you have good combos in your deck, you may still be able to win!

Rites of Delta Game Terms

QUEST
It is an area where you spend you troops (aka stamina for quest).  We will spend a certain amount of troops and get a fixed amount of experience to level up. 
Quest is split into chapters and area with a certain number of boss (es) (1-3). A chapter usually has 8 areas.
Each area has a completion bar. Example, you did the quest one time and complete 10% of the bar. Which mean that you need to do it 10 times before proceeding on to the next area.
During the quest we will get a random amount of Normal – High Normal rarity card(s). Highest amount: 5
We will also get a range of Gila (aka gold/$$).  The range will be written on the page where they mention the amount of experience you will get.

*As you get higher into the chapters the range of Gila will increase
* As you get higher into the chapters the troops cost will increase
* As you get higher into the chapters the amount of experience earned will increase  

GUILD
A guild, well it’s like your home, the empire you “lived” in this game. Where you can have up to 10 members of the empire you had chosen. A place where you guys have you own chat room to chat with. (Bottom left of the screen)
It is also a place where battle occur and where you spend your Battle Point (BP)
At that page (top half of the screen) you will see 2 to 8 boxes. Those are the guild’s lord and king. King will be the one who created the guild. 
Lord will change every Monday. Depending on the amount of point they contribute for the week, ranking 1 to 6.
*Amount of member slots is increased as the guild level up
*Guild level up by having conquered other guild.
*No limit to how many times you can advance after you conquered

After your guild has conquered another guild (7lords and 1 King) Your guild will receive reward based on the number of lord they had. 
Rewards Range
0 ~ 3 guild reserve claim ticket (Hi-Normal –High Rare)
1000 – 3000 Guild Point (Guild Experience)

As I explained above, you will see 2 to 8 boxes. When they are red in color, it will mean that they are conquered by other guild’s member.  Therefore a option of repel has appear. Click on those box and you will see the in-game name (ign) of the players that conquered them. From there you can choose to repel them in a fight.
Reward for repel
100-600 Guild Point
100 Friendship Points
**Beware if your guild get conquered, you will not be able to attack our guild for 10mins.


BATTLE SYSTEM
It is an option you can do in a guild. From the screen you will have to press advance. As you pressed it, you will face a lord from other guild in other faction. (Randomly) 
*During anytime of the game, your guild only can be facing two guilds. (Each from each empire)
*You can fight lord from your own empire.
*Each fight consume 1 BP

SKILL SYSTEM
There is also skills that when certain cards put together. 
There are mainly two skills: 
Realm skill --> Where 3 or more same realm is put together in a deck (99% chance of activating)
Card Skill --> Where specific card stated in requirement are put together in a deck (Random change 
                      of activating)
For Realm skill they are all damaging type only.
Demon realm  --> Human realm --> Divine realm --> Demon realm
*The more same realm you have in your team the more painful the realm skill.
*Level 1 realm skill is 1000 damage, Level 2 is 1500 damage, Level 3 is 2000 damage.
*Level 1 --> 3 same realm. Level 2 --> 4 same realm. Level 3 --> 5 same realm
For Card skill
Depending on some skill, they required different amount of card put together 
Ranges from 2 to 5
There are different types of skill namely:
DE buff
Damage
Healing
Draining
Resurrect 
Block

COMBO SYSTEM
Every time you or your guild member has conquered the enemy, the combo system will be activated. 
*A boost of 1% to your attack for each successful conquered
*Stackable to 999 times.